Thursday 8 August 2013

Mass Effect 3

Mass Effect history

Less than five years ago, the Canadian studio BioWare has released the game, which became a legend. Mass Effect, despite the seemingly light action RPG form, represented a profound story, which deals with universal issues such as tolerance of diversity, individual freedom, or sacrifice for the common good. For the first time in a long time, the developers decided to put into the hands of players, many decisions have long-term consequences, and competes its release date with the best zombie games. A few weeks ago, the final planned trilogy – rightly described as the most anticipated game 2012 – was released. Over the years, and a total of over one hundred hours of gameplay we met and fell in love with Commander Shepard (or, as in my case, Ms. Commander Shepard), his companions and dozens of secondary characters. Erected prior to the third part of an extremely difficult task worthy of an epic story finials.
If you do not know the Mass Effect series, starting from the final adventure is definitely a bad idea, especially since its not a best zombie games. The game may want to explain to us what is Garrus Vakarian and why is it important for the history, but no way to give it without the active participation in the first and second parts. However, the publisher does not despise any client money, so Mass Effect 3 contains a number of elements to facilitate entry into the history of new players. So it is a new character on the team with which such people could identify with, because in this role is the first time. Unfortunately, this is also by far the worst written character companion throughout the whole saga, like the best zombie games. At the time the game was explained to me, where what is on the Normandy, or how to use shields. Not so far away, if I did not know this for a long time. Such elements could be easily bypass in case of importing saved best zombie games.

Mass Effect 3 demo

Even when playing the demo I liked the cooperative mode, which is cleverly woven into the campaign by the common six maps. On each of them we can clash with the forces of one of the three antagonists. Same game is painfully simple and consists in repelling successive waves of increasingly stronger opponents, but also gives a lot of fun when playing with friends and those of strangers, which is no stranger to collaboration. You can put a human form each of the six classes, or possible to unlock the six characters of other races. Skill set is limited to three under capitalized and their selection is dependent on the race form. The biggest problem, of course, in addition to unskilled partners in a random game, there is a significant imbalance in both maps, as well as opponents and the best zombie games. This element begs the expansion.

the best zombie games

Mass Effect 3 main Tasks

Dominated the main story of Mass Effect 3, and avoid fragmentation of the familiar themes of the game two came out for good. The core of the story is obviously linear, but it helped to achieve the aforementioned effect epickoĊ›ci. Instead of directing the appearance of freedom was chosen, in my opinion in this Convention, the most right. The more that despite the evident ribbons – except that the idea arose prior to the issue of a show – hell I liked the ending. Epic, but in some way intimate. Seldom has such a good “feel” what the hero of the best zombie games. Seriously. Definitely worth a try if only for the last quarter of the game, although there are moments along the way who can kick well. It’s really good, adult tale of desperation and waiting for the inevitable. Even if you so much “Hollywood”.

Completely treated with neglect and side quests. Some of them do not even have film in the form of dialogues. Oh, someone out there will say two sentences next to a passing Shepard (snaps task), somewhere, there will scan a planet (snaps artifact), then say two sentences after completion (credited task sypnie points, reputation and cash). Slightly more complex are the tasks of the series ‘N7′, but soon it turns out that it was none other than the singles mode versions of the arenas of cooperation. Well, at least sufficiently “populated” that forcing the intense fighting of the best zombie games.


Graphic and music in Mass Effect 3

Graphically, Mass Effect 3 does not overthrow, some textures seem to look even worse than in the talon, but the above-mentioned arrangement of art that makes all the presents are usually suitably impressive. You can see that the engine is of age and serious limitations, but the Xbox 360, on which I was able to move it, it is still one of the best-looking production. People working on the Mass Effect series to perfection learned to use the space, colors and shapes, combined with masterly of operation of the camera hides many defects, effectively highlighting the advantages. If even a quarter of these skills in Afterfall see …
Absolute honey to the ears, however, are coming out of the speakers sounds. Both voice and music are at a very high level, emphasizing the characters perfectly, and observed on the event. The weakest link is here for Mr. Shepard, to whom in any language for years can not be convinced. It is too bland and behind. Fine also uses sounds, which, depending on the scene perfectly build mood. Is it strange noises, creaks and squeaks in the dark, or causing tremors glasses in the room, gloomy and heralded the end of “hum” Reapers (incidentally, one of my favorite sounds in games) – everything is in place and enhances the effect. Background noise in Mass Effect 3, it not only completes the picture and the story is almost independent actors. In this category evaluation aiming of the best zombie games.

The grand final in Mass Effect 3

Since I received my copy of the game relatively late, were already fans of the first opinions about the end of which, however, tried to steer clear. I expected that it will be controversial, but it was not prepared for what I saw. Final Mass Effect 3, to say the least, disappointing. It is weak as at the end of the game, let alone close the saga, with whom I spent over a hundred hours. Last mission ME3 is finally nice hard, but boring and not engaged emotionally. At the very end and we are faced with a choice that is inconsistent with the spirit of the game, accessible description of the world, the nature of Shepard and is not an ounce of sense in relation to past events and the best zombie games. It is contrary even to the last dialogue, which we carry out a few minutes earlier. Worse yet, the finale does not respond to any questions about the consequences of our actions, but rather requires putting more due to numerous inconsistencies. Do not know the fate of form or outline of the future of the world, for which we fought. Hard to believe that anyone wrote them, who co-founded and even played any games in the series Mass Effect. Tolkien did not interceded word “End” to the Lord of the Rings at the time of the destruction of the One Ring, precisely because it is not so epic story ends. Mass Effect creators clearly have forgotten. I’m not going to demand, as some fans do it, change the end. Poetic license. I want to forget that they’ve seen.

Mass Effect 3 Summary

Well, now probably wondering why, despite such a long complaining I placed such a high rating. Firstly, because I examined – I repeat ever since ME2 – action game with a complex storyline and mechanics. BioWare cycle of each installment of the increasingly closer to the classic shooter TPP, as in Mass Effect 3 is extremely visible. And quite by chance that the team managed to do something, to which I can finally in good conscience often bind ever popular – and confused with best zombie games hack’n'slash – label action-RPG.
Because some of the RPG is still, though we primarily deal with interactive science fiction densely interwoven fights. Only here, the true space opera, epic-level system is well suited for the elections, which at the micro level was only a substitute. Especially that ending saga, BioWare finally allowed himself a few clear-cut situation.

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